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Graphics Evolution | Design | 2D | 3D | 2021 | FREE

Last updated on August 16th, 2021

Graphics Evolution is happening parallel with the evolution of technology. Graphics design isn’t a new concept, there is continuous progress in this field. Here we will discuss Graphics Design Evolution Process.

A new wave of arcade popularity graphics might not be important but they certainly attract a good amount of attention.

One technique that proved particularly popular during the 2D era was Parallax Scrolling.

Splitting the foreground or background into a number of layers that move at different rates to give the impression of scene depth.

Moon Patrol was one of the first games to make effective use of the technique with its colorful mountain vista backgrounds.

It is a striking effect and home computer users were quick to imitate with games like parallax on the commodore 64 even named for the scrolling effect.

Video Games Graphics Evolution

Video Games Graphics Evolution

By the time of the 16-bit machines, it was a far more attainable technical feat and would become a common sight in 2D platformers.

Shadow of the beast’s colorful implementation impressed.

As hardware power increased scenes became more complex and the blast processing power of the Sega’s mega drive gave games like sonic, the hedgehog more character than ever.

It was an era of cartoon mascots platformers were in vogue.

The arcades were no stranger to animated heroes tie-ins, to popular television series such as the teenage mutant ninja turtles or the Simpsons were major draws and their frantic-paced four-player action was the perfect fit for the social nature of such amusements on the home console.

The success of the home consoles the success of games like Mario and sonic games like Mario and sonic games like Mario and Sonic inspired a huge number of similar games and the familiarity of film licenses made tie-ins like Aladdin a huge success.

The colorful world and expressive animation of Disney gave the game a great visual grounding and ensured its place as a bestseller.

Some characters were homegrown, shiny entertainments, earthworm gym, had all of these styles and flair expected of the platform genre but did so with a new creation a powered up worm wearing a cybernetic super suit.

Its zany sense of humor and unique style made for a memorable close to the 16-bit era Super Mario World 2 Yoshi’s island embraced a painted aesthetic rather than a push for showy effect or realistic appearance.

It’s this style that helps the game’s visuals stand up.

Today it might not be technically impressive.

There is a hand-drawn charm consistent throughout by the mid-1990s sprites were starting to become passe.

Learn more about the History of Graphics Design.

The focus was starting to shift towards a new wave of three-dimensional games.

A potential lay within another dimension.

2D Graphics Evloution

2D Graphics Evolution

That’s not to say that 2D games are no more.

There were still plenty about and the mature tech behind them made for some particularly impressive visuals towards the end of the decade.

The lush sprite work in games like metal slug remains a pinnacle of the style unbound by color or size restriction and with fantastic animation, some games work best in 2D.

While 3D some games work best in 2D and while 3D some games work best in 2D and while 3D fighting games eventually rose in popularity.

There were still plenty of traditional sprite-based ones such as SNK’s long-running king of fighters series. Beautiful but a dying breed.

The best hand-drawn sprites require good artists.

However, there are some techniques that serve as a possible alternative.

Animation is a vital part of making movement in games.

Graphics Evolution Infographic

In the days before motion capture and some artists would draw from reality, using a process called rotoscoping.

The original prince of Persia sprites is traced directly from a video.

It is a labor-intensive technique but one that delivers natural-looking movement with realistic inertia.

Similar techniques were used in other cinematic such as another world and flashback, both made use of rotoscoping for in-game sprites and for cinematic cutscenes in and in motion.

It is compact enough to fit on a couple of pen drives.

Digitized sprites were fashionable for a while too.

Images taken directly from photographs or videos of real-life subjects are the earliest examples of graphics.

 It is a journey that featured black and white images of the band but the technique wouldn’t become commonplace until the early 90s.

Early 32-bit arcade narc was an arcade machine with thousands of on-screen colors and hugely impressive digitized sprites for its time.

The realistic characters and a large number of animation frames found in a number of fighting games were a good fit for digitization.

Reika Doshi and pit fighter paved the way but it was one game in particular that flung such sprites to the forefront.

Mortal Kombat photo-real characters and brutal action made the game very controversial, which in turn ensured its popularity.

Streetfighter 2 and Cayfighter were clearly molded in its and the previously hand-drawn riders of road rash were replaced by real bikers.

The impressively rendered donkey kong country was perhaps the pinnacle of 2D 16-bit platforms colorful, beautifully animated and a smash hit to boot the advent of multimedia technology meant more room for pre-rendered content and full-motion video games like mist took full advantage of the huge amount of storage space.

A shining example of emerging technology is that the earliest cd-based games were pure tripe.

However, games like night trap for the sega cd are remembered not for their groundbreaking technology but instead for that awfulness.

Here you can learn more about a brief history of Graphics Design.

Have a look at Adobe Creative Cloud Applications.

Download Adobe Zii to activate Adobe Graphics Design Apps for free.

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